puffnumber = 0.29- Sets outline expansion. Clamped from 0 to 1.
baseColorstring = "#000000"- Sets the base color for the text.
highlightColorstring = "#ffffff"- Sets the color of highlights.
shadowColorstring = "#000000"- Sets the color of the darkest unlit areas.
bounceShadowColorstring = "#6e6e6e"- Sets the color of a secondary shadow opposite the key light.
roundnessnumber = 0.26- Controls glyph-corner rounding. Clamped from 0 to 1.
depthnumber = 0.62- Controls crown depth, similar to a bevel. Clamped from 0 to 1.
smoothingnumber = 0.64- Controls normal-sampling distance. Clamped from 0 to 1.
lightXnumber = -0.67- Sets the horizontal direction of the primary light.
lightYnumber = 0.75- Sets the vertical direction of the primary light.
lightZnumber = 0.88- Controls primary-light height.
highlightSizenumber = 0.78- Controls the highlight size; Higher values produce a broader highlight. Clamped from 0 to 1.
glossnumber = 0.83- Controls the glossiness of the highlight. Clamped from 0 to 1.
brightnessnumber = 0.41- Controls overall brightness of the effect. Clamped from 0 to 1.
bounceStrengthnumber = 0.87- Controls the opposing-light shadow strength. Clamped from 0 to 1.